Thursday, July 7, 2011

War for Cybertron

War for Cybertron was really not a bad game. While it is not anything ground breaking or amazing, that does not mean that it is not worth your time. If you are a fan of the giant 80s robots and overly dramatic plotlines then transform, roll out, and keep on reading.

At its core, War for Cybertron is your basic third person action/shooter. How it deviates from this framework is the ability to transform at will; instead of being stuck as either a robot or vehicle, you can switch seamlessly between the two with the push of a button. Now your average third person fire fight is interspersed with zipping around the battle field as a car, or soaring through the skies as a jet in attempts to get the drop on your enemies. The transformers themselves are separated into class types (scout, leader, etc.) which affect what type o weapons you start with, and what special moves you can perform when you have collected enough energon.

The story is a cannon entry into the Transformers lore, which is either going to mean something to you or mean absolutely nothing. The game is the story of the original reasons why the Autobots and Decepticons are caught-up in civil war with each other. You get to experience events like the first meeting between Megatron and Starscream, and the rise of Optimus to his position as leader of the autobots. Like I said, you will either love or you have no feelings towards it. That being said, it is geared towards Transformer fans; just saying. You also get to play as fan favourites such as Soundwave, Silverbolt, Optimus Prime, and many more.

The game also has multiplayer, but with no one playing it anymore, I cannot say what it is like. I did play a game of the escalation/horde mode, and it was what you expect that mode to be; fight waves and waves of progressively stronger foes, restock in-between, and see how long you can last.

My one problem with the game is that you can either choose to play as either side whenever, even though there is a clear cut storyline that can easily be followed. This design choice shows its flaws after you finish the Decepticon campaign (the first one when going in order), and then end up fighting the same enemies, yet a different colour, in the Autobot campaign. They even go as far as to introduce the different types of enemies the same way in both campaigns. I just feel that we could have seen more variety in everything from enemies, to encounters if you had no choice but to play the story as it should be told.

That one thing aside, I did really enjoy War for Cybertron. I know that a lot of it has to do with my lifelong love of the Transformers, but it is not a bad game by any stretch of the imagination.

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